
Like its predecessor Silent Hunter 3, the simulation features a dynamic campaign. The game allows the player to choose how realistic and challenging the game experience is to be and it is designed to allow new players to easily master the basic game play, while allowing for experienced users to manually control systems such as crew management, torpedo allocation, radar, sonar and target trigonometry. The systems of the vessel are largely functional and the player is exposed to many aspects of submarine warfare of the time. NieR Replicant ver.1.The simulation uses detailed and accurate 3D graphics to immerse the player in the environment of a World War II submarine.Shadowbringers: Final Fantasy XIV Original Soundtrack January 19 by Tien Hoang.


When combined with dissonant string elements and furious percussion, it’s clear that the situation is dire and gamers should expect brutality. Rasping brass leads and tense choruses lead the composition and provide a sense of the magnitude of the situation.

“Decoded Transmissions” exhibits a sound that will be familiar to those who listened to Graves’ Section 8 and Dead Space. The score also features several action cues to represent the battles during the game. These subtle touches make the score more fitting and distinctive, yet while still maintaining the highbrow cinematic feel. As he describes in his recent interview, he recreated the pinging of the sonar with repeating short woodwind chords and conveys waves hitting the sides with violin notes bubbling up and down over the melody. On “Rising Sun” and “The Coral Sea”, for example, Graves combines the anthemic elements of the main theme with some special nautical touches. They emphasise the setting in a number of the more ambient contributions to the score. While composing the soundtrack, Graves and Abernethy were very aware of the underwater focus. Plenty of other highly memorable themes occur through the soundtrack, culminating in the recapitulation of the main theme in the momentous end credits sequence.

It’s an all-round gem on par with some of Williams’ and Giacchino’s greatest war anthems. The harmonisation grows all the more beautiful and the subtle use of choir adds a finishing touch. It’s impressive how the melody slowly develops through several sections from the elegaic opening through to the uplifting finish. Yet while somewhat derivative, the quality of the composition is outstanding. It is written close to the convention of war films, mainly intersynching a bittersweet slow brass melody against resolute string accompaniment. BodyĪs with most of Graves’ scores, Silent Hunter 4: Wolves of the Pacific is headlined by a strong main theme. A physical soundtrack release was available for those who purchased the limited edition of the game. Their resultant score was heavily influenced by cinematic tradition, yet nevertheless was of particularly high quality. The company hired two of the most competent cinematic orchestral composers in the industry - Jason Graves and Rod Abernethy - to create the score. Silent Hunter 4: Wolves of the Pacific continued Ubisoft’s line of World War II submarine simulations in 2005. Silent Hunter 4 -Wolves of the Pacific- Original Soundtrack
